intelligence Speaks with the duo behind Ten c

Paul Harvey and Alessandro Pungetti

  • Dialogue | Paul Harvey and Alessandro Pungetti of Ten c

With over two decades of collaboration under their belts, designers and creative directors, Paul Harvey and Alessandro Pungetti, have formed a successful team that quite simply, works. Their contribution to the menswear landscape, both separately and as a partnership, is significant to say the least. During his 12 years at Stone Island in the mid ‘90s, Paul developed some of the most iconic outerwear pieces to come out of the former Massimo Osti label. Meanwhile, Alessandro is credited with adding a whole new dimension to the brand, bringing his knitwear know-how to a company best known for its outerwear.

Is the prospect of constant innovation exciting or terrifying?

Alessandro: Both.

Paul: The culture of innovation was a constant challenge and that was the great thing about the company, it’s why so many interesting things were created there. It was unique. When you’re having fun it’s great, when you’re not, it’s a different story. That’s one of the reasons I left. At one point I had worked 362 days straight – that’s not good. I would call Alessandro just to get his opinion on what was happening because I just couldn’t see it anymore, I couldn’t figure it out. I was just too involved.

A: It was very unusual to operate like this.

P: Perhaps there were a few Japanese brands pushing forward in a similar way, Issey Miyake, Comme des Garçons. The big houses like Gucci were trying to create something new, but for them it was about producing clothing solely to be photographed on the catwalk. We were creating clothing for people to wear; it was a totally different approach.

Stone Island was really incredible. From the moment you first walked in, you had to show what you could do and prove yourself. We were creating things that we couldn’t have elsewhere because a lot of other companies just wouldn’t have been prepared to do it. We’d been storing up all these ideas and then we’re in the environment where suddenly we could do whatever we wanted. There was an amazing amount of freedom. They always wanted to create the most complex product but the funny thing is that the really easy pieces were what Stone Island would find most difficult.

Read the comprehensive interview with Paul Harvey and Alessandro Pungetti Here and in issue 04 of intelligence Magazine.


Vans Partners With LQQK Studio On New Footwear Capsule

Releases 04.21.18

  Vans’ ‘Vault’ series partners with Brooklyn-based LQQK Studio: a screen-printing and design service collective with deep roots in art,…

Read More

nonnative Handyman Trainer

The past 2 or 3 seasons have seen a surge in the chunky sneaker trend. For better or worse, this…

Read More

HAVEN Highlights KAPITAL SS’18

Our editorial team at HAVEN releases its latest project highlighting the best from this season’s KAPITAL delivery. The 10 page…

Read More

Military Centric Items From WTAPS

Another concise capsule from WTAPS has just landed at the shops. As expected, military influences permeate heavily throughout each item,…

Read More

Nike Introduces “FlyPrint” Technology

3D Printed Textile

Regarded as one of the key players in pushing the footwear industry forward, Nike unveils its latest proprietary technology in…

Read More

Nike Air Vapormax Moc 2 x ACRONYM | “The Illusional Ja”

Releases 04.26.18

Debuted last month as part of Nike’s Air Max day initiative, the collaborative ACRONYM Vapormax Moc 2 is slated for…

Read More

Cargo Shorts | Staff Picks

The cargo pants is rooted in the military as a standard issue garment during WWII and decades later during the…

Read More

visvim® Releases “My Archive” Book

“visvim’s products are all made by thoroughly digging up and deeply pursuing each and every manufacturing process, from the design,…

Read More